Mulesoft (NASDAQ: MULE) and Electronic Arts (NASDAQ:EA) are both mid-cap technology companies, but which is the better business? We will contrast the two businesses based on the strength of their risk, profitability, analyst recommendations, institutional ownership, earnings, valuation and dividends.
Institutional and Insider Ownership
93.8% of Electronic Arts shares are owned by institutional investors. 2.6% of Electronic Arts shares are owned by company insiders. Strong institutional ownership is an indication that endowments, hedge funds and large money managers believe a company will outperform the market over the long term.
This table compares Mulesoft and Electronic Arts’ net margins, return on equity and return on assets.
|Net Margins||Return on Equity||Return on Assets|
Valuation and Earnings
This table compares Mulesoft and Electronic Arts’ top-line revenue, earnings per share (EPS) and valuation.
|Gross Revenue||Price/Sales Ratio||EBITDA||Earnings Per Share||Price/Earnings Ratio|
|Mulesoft||$234.86 million||12.62||-$53.90 million||N/A||N/A|
|Electronic Arts||$5.02 billion||7.25||$1.58 billion||$3.74||31.50|
Electronic Arts has higher revenue and earnings than Mulesoft.
This is a summary of current ratings and recommmendations for Mulesoft and Electronic Arts, as reported by MarketBeat.com.
|Sell Ratings||Hold Ratings||Buy Ratings||Strong Buy Ratings||Rating Score|
Mulesoft presently has a consensus price target of $26.00, suggesting a potential upside of 13.09%. Electronic Arts has a consensus price target of $121.18, suggesting a potential upside of 2.85%. Given Mulesoft’s higher probable upside, equities analysts clearly believe Mulesoft is more favorable than Electronic Arts.
Electronic Arts beats Mulesoft on 9 of the 11 factors compared between the two stocks.
Mulesoft Company Profile
MuleSoft, Inc. is engaged in providing a software platform that connects a range of technologies. The Company enables organizations to manage and secure the flow of data between all systems in the enterprise. The Company offers organizations to create agile infrastructures. The Company has developed Anypoint Platform. The Company’s customers use its Anypoint Platform to connect their applications, data, and devices into an application network where systems are pluggable instead of glued together with custom integration code. The application network enables a self-serve infrastructure through discoverable building blocks, or nodes, that can be used and reused to rapidly compose applications. With an application network built with Anypoint Platform, organizations can transform into composable enterprises.
Electronic Arts Company Profile
Electronic Arts Inc. develops, markets, publishes and distributes games, content and services that can be played by consumers on a range of platforms, which include consoles, personal computers (PCs), mobile phones and tablets. The Company’s games and services are based on a portfolio of intellectual property that includes established brands, such as FIFA, Madden NFL, Star Wars, Battlefield, the Sims and Need for Speed. The Company markets and sells its games and services through retail channels and through digital distribution channels. The Company’s PC games and additional content can be downloaded directly through its Origin online platform, as well as through third-party online download stores. Its mobile, tablet and PC free-to-download games and additional content are available through third-party application storefronts, such as the Apple Application Store and Google Play.
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