Electronic Arts (NASDAQ:EA) had its target price raised by analysts at Morgan Stanley from $120.00 to $126.00 in a research note issued to investors on Wednesday. The brokerage presently has an “equal weight” rating on the game software company’s stock. Morgan Stanley’s price objective would indicate a potential downside of 3.02% from the stock’s current price.
EA has been the subject of a number of other research reports. Goldman Sachs Group cut Electronic Arts from a “conviction-buy” rating to a “buy” rating in a research report on Tuesday, December 12th. BMO Capital Markets lowered their price target on Electronic Arts from $100.00 to $97.00 and set a “market perform” rating for the company in a research report on Thursday, November 2nd. Piper Jaffray Companies reaffirmed a “buy” rating and set a $128.00 price target on shares of Electronic Arts in a research report on Thursday, October 12th. KeyCorp reaffirmed a “buy” rating and set a $134.00 price target on shares of Electronic Arts in a research report on Sunday, November 19th. Finally, Buckingham Research set a $143.00 price target on Electronic Arts and gave the stock a “buy” rating in a research report on Sunday, November 19th. Two equities research analysts have rated the stock with a sell rating, five have given a hold rating and twenty-four have given a buy rating to the company. Electronic Arts has a consensus rating of “Buy” and an average price target of $126.28.
Electronic Arts (NASDAQ EA) traded up $11.23 during trading on Wednesday, hitting $129.93. The stock had a trading volume of 5,949,564 shares, compared to its average volume of 4,170,032. The company has a debt-to-equity ratio of 0.23, a current ratio of 2.38 and a quick ratio of 2.38. The firm has a market cap of $40,060.00, a PE ratio of 34.31, a price-to-earnings-growth ratio of 1.94 and a beta of 0.61. Electronic Arts has a 52-week low of $80.40 and a 52-week high of $131.01.
In related news, CFO Blake J. Jorgensen sold 10,000 shares of Electronic Arts stock in a transaction dated Tuesday, November 7th. The stock was sold at an average price of $111.94, for a total value of $1,119,400.00. Following the completion of the transaction, the chief financial officer now owns 182,814 shares in the company, valued at approximately $20,464,199.16. The sale was disclosed in a document filed with the SEC, which is available through the SEC website. Also, CEO Andrew Wilson sold 10,058 shares of Electronic Arts stock in a transaction dated Friday, December 1st. The shares were sold at an average price of $105.76, for a total value of $1,063,734.08. The disclosure for this sale can be found here. In the last three months, insiders sold 55,958 shares of company stock valued at $6,044,744. Insiders own 2.55% of the company’s stock.
Several institutional investors have recently made changes to their positions in the stock. LMR Partners LLP increased its stake in shares of Electronic Arts by 1,248.3% in the 4th quarter. LMR Partners LLP now owns 26,279 shares of the game software company’s stock valued at $2,761,000 after purchasing an additional 24,330 shares in the last quarter. Elite Wealth Management Inc. purchased a new position in shares of Electronic Arts in the 4th quarter valued at about $1,649,000. Twin Capital Management Inc. increased its stake in shares of Electronic Arts by 3.3% in the 4th quarter. Twin Capital Management Inc. now owns 90,430 shares of the game software company’s stock valued at $9,501,000 after purchasing an additional 2,870 shares in the last quarter. Perennial Advisors LLC increased its stake in shares of Electronic Arts by 3,061.5% in the 4th quarter. Perennial Advisors LLC now owns 6,323 shares of the game software company’s stock valued at $664,000 after purchasing an additional 6,123 shares in the last quarter. Finally, TIAA FSB purchased a new position in shares of Electronic Arts in the 4th quarter valued at about $1,635,000. Hedge funds and other institutional investors own 93.15% of the company’s stock.
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Electronic Arts Company Profile
Electronic Arts Inc develops, markets, publishes and distributes games, content and services that can be played by consumers on a range of platforms, which include consoles, personal computers (PCs), mobile phones and tablets. The Company’s games and services are based on a portfolio of intellectual property that includes established brands, such as FIFA, Madden NFL, Star Wars, Battlefield, the Sims and Need for Speed.
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